- Jun 6, 2020
- 312
- 3,628
I ended up doing the same thing you do with dumb approach of collecting every single renderer when the scene changes and working from that. They do some crazy shit with materials assignment hereI made it too. But I feel like the plugin you made is a bit better.
However, your universal plugin should not work here as easily, because they do use two materials / two passes for penis rendering which requires you to not disable the renderer, but force the pixelation pass to fail
Don't want to release it right now, since from the code I assume there should be some more scenes, probably even Live2D, in full version, that would require additional workarounds